Digital Art Masters Volume 3 Detail:
Here’s volume three of Digital Art Masters, compiled by 3D Total. There are 60 artists included, each showing how their image was created. This is 10 additional artists more than Digital Art Masters volume 2.
The book doesn’t focus on any specific software, but the frequently used software are 3D Max, Maya and Photoshop. The art techniques used by the artists can be easily achieved using similar software.
Each artist talks about his working process, on techniques, challenges and inspiration behind each piece. Topics range from mundane things like choosing canvas size to technical talk like setting up shaders and bump maps. This is a work flow process book. There are plenty of tips given the variety of 60 quality artists.
The illustrations are mainly on scenes, characters, fantasy, sci-fi and a little bit on cartoon style. This time round, more 2D work are featured, compared to volume 2 which focuses more on 3D work.
This book is highly recommended to 3D and digital painting artists.
Volume 4 Detail:
Digital Art Masters is a series of art books that feature the workflow of digital artists, both 3D modelers and painters. Having this book in hand is no different from looking over their shoulders while they work. It’s a great opportunity to learn from the top artists (full list below) in the art industry.
In the fourth volume, we get to see new artists as well as returning artists with their new projects. If you’re a frequent visitor to 3DTotal or CGSociety, you have probably seen their work. This book has 50 artists providing valuable insight into how they work, be it matte painting with Photoshop, 3D modeling with Maya or even digital sculpting with Zbrush.
All the illustrations featured have their workflow explained concisely, from conception, execution to post production. Included are multiple screenshots of their work in progress. Note, however, that this is not a step-by-step tutorial book that tells you which button to click on screen.
Although a lot of software titles are mentioned, the techniques used can be easily replicated in other similar softwares. For example, in the case of 3D workflow, commands like Extrude, Bevel, Chamfer or Cut are pretty much the same in 3D Studio Max, Maya or even the open source Blender. Techniques are also not tied to specific versions of software so the book is pretty timeless.
Plenty of art is featured in the galleries as well, making it a wonderful resource. There are different styles and genres, ranging from fantasy art, interior and exterior architecture, character designs, etc. There is something for everyone. At 288 pages, this book has a very satisfying thickness.
I would highly recommend it to 3D modelers, digital painting artists and art lovers.
For beginners, you can download Digital Art Masters Volume 1+2 here:Volume 1+2
Download Volume 3+4:GOOGLE DRIVE ONE DRIVE
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